OnLine members | Currently: 16 |
Total hits! | |
Puzzle! | |
Random Old Ads! | |
|
|
|
Game info |
| | Garfield - Search for Pooky | | Genre | Arcade Platform | Developer | InterActive Vision | Publisher | The Game Factory | Released | 2004 | Rating
| Graphics: | 6.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Garfield: The Search For Pooky is a funny 2D platform game, developed in 2004 by InterActive Vision Games and published by The Game Factory, for the GameBoy Advance. |
| |
|
Review |
|
STORY / GAMEPLAY The game follows one of our favorite cartoon characters, the lazy but loveable cat Garfield. One night, while Garfield was sleeping after a hard day of laziness, three mice broke into his house and stole Pooky. The next morning, our cat wakes up and finds out that Pooky went missing so he sets out to figure out what happened and take his friend back to safety. Garfield must now make his way through a side-scrolling platform adventure through familiar locales and interact with characters from the comic strip. Apart from jumping onto platforms and confronting the "nasty"version of some harmless animals like bees, mice and butterflies, you have to collect food (strawberries etc) and power-ups! Some of the game's levels end with a boss awaiting so be prepared for a fight. The game plays like most classic platform of its genre so its gameplay is quite familiar to the genre's fans.
GRAPHICS / SOUND The graphics are quite simplistic but the game has large, cartoonish characters and a variety of colorful backgrounds like skies, room walls and more, while Garfield himself is very funny to watch. Most of the sprites are directly taken from actual comic strips and the hero moves smooth and fast, making the game pretty easy and fun. The sound is also good, featuring a few sampled music scores and cartoon - style sound effects.
| |
|
Screenshots |
| | |
|
Hardware information |
| GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation MEMORY: 256Kb RAM, 128 VRAM GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
|
| read more... | |
| 15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode) | |
|
Comments |
| No comments added yet | | Login to leave your message! |
|
|
Our featured games | |
Play old-school now! | |
Music Player! | |
Play ZX on-line!! | |
Play CPC on-line!! | |
Boot Screens! | |
Retro-games Trivia! | |
Old-school Crossword! | |
Is this my palette? | |
The logo evolution! | |
Manuals! | |
Beat them All! | |
|